Phantom Hourglass

I can see why I was told explicitly when I said I was getting a ds that I had to pick up this game - I'm constantly bemused by the innovativeness when it comes to the puzzles - the shouting into the mic (or finger clicking if you got no sense of fun), blowing to put the fire out, closing the lid to transfer images onto your map - it's really very creative beyond just 'draw with the stylus'.

Really makes me wonder what Wind Waker was like.
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