Final Fantasy Omega

I remember reading somewhere that the whole story of FFX-2 was basically about a woman grieving and learning to move on.

I didn't enjoy FFX-2 because I felt Yuna in FFX had a very dignified elegance that got thrown out the window as she turned into an airhead. It didn't have an overreaching plot, so the characters needed to be appealing to the audience. Instead of having sympathetic, genuine characters, they got it confused with fan service.

But if FFX-2 is really about Yuna dealing with loss then I think I can handle her shift in personality. It's like a game of smoke and mirrors in which she distracts herself by being hyperactive. In retrospective I think I even prefer the 'ending' where she doesn't find Tidus again and dusts herself off, smiling. Even though it's bitter-sweet. Remembering the solemn girl in FFX makes me cheer Yuna on as she struggles to find that equilibrium... discover how to be herself and whole again.

I'd want to get away from that fairy tale ending where Tidus comes back and it WAS ALL A DREAM and Yuna has basically not grown up at all.

Final Fantasy the Franchise is drifting away from its roots into... I don't know. Garbage. Part of this is too much focus on fan service. Although I wouldn't simply box it into that. Square needs to isolate the factors that once made FF great. Why is FF10, FF7 considered classics? Why did people hate FF12?

Simple. Characters.

Memorable characters make or break the game. I think Square forgets that it's what inside the character that makes them intriguing not what's painted on the outside. Do you remember FF6? The characters were basically 20 pixels but Terra had more personality than... oh god, the chick from FF12. I don't even know her name. Stop wasting so much of your budget on appearances and start hiring decent writers.

The actual storyline has always been a bit of a throwaway element in Final Fantasy. There was always something weird going on that no one really understood, a lot of navel contemplation. There is something very Japanese about this approach, thanks to Evangelion, that a meaningful plot has to have Mankind-Playing-God, Heroic Sacrifice, I know You Know I Know... In other words, they just dip their hand into a barrel of cliches and mix and match them together. It's done so often that it's now utterly bland and forgettable.

Which is why FFX-2 probably had, in terms of plot, a significant advantage by not having one at all. There is potential for a deep and meaningful story without any of this 'weird for the sake of weird' bullshit. They probably could have written it differently though so that Yuna's journey of self discovery was more obvious and didn't require a guy with a Lit PhD to decipher. Maybe focus more on Yuna and less on playing dress up.